← Safe Cells
How Safe Cells works

Safe Cells

Open every safe cell and flag every mine — one wrong click ends the run.

Interactive lesson1 / 4
Rule 01

Open a cell to see its number.

A number counts the mines hiding among its eight neighbours. A cell with no mines beside it opens its whole neighbourhood at once.

All rules
Rule 01Open a cell to see its number.

A number counts the mines hiding among its eight neighbours. A cell with no mines beside it opens its whole neighbourhood at once.

Rule 02Chord a satisfied number to clear around it.

Once a number has exactly as many flags beside it as its count says, opening it again opens every other unflagged neighbour in one move.

Rule 03Flag the cells you are sure hide a mine.

A flag is a note, not a proof — it blocks an accidental open and feeds a chord. It never counts toward solving on its own.

Rule 04Opening a mine ends the run.

There is no undo and no second guess at a mine — the board stays exactly as it was, exploded. Every day has a path through found by deduction alone. Stuck? A hint opens a safe cell or flags a mine. In ranked play, each hint adds 15 s.

Tap a cell to open it, long-press (or toggle flag mode) to flag a mine, tap an open number to chord its unflagged neighbours · keyboard: arrows move, Space or Enter opens, F flags, C chords

Got it — play