Open Cells
Sort the whole deck into four suits. Every card in sight, a few cells to spare.
Send every suit up, ace to king.
The four foundations at the top each take one suit, in order: ace first, then two, and so on to the king. Fill all four and you have won.
The four foundations at the top each take one suit, in order: ace first, then two, and so on to the king. Fill all four and you have won.
On the eight columns a card sits on one that is a single rank higher and the opposite colour — a red six goes on a black seven. Move an ordered run at once when the free cells and empty columns give it room.
Each free cell parks a single card out of the way. How many the deal grants depends on the difficulty — four on easy, three on medium, two on hard. The more cells and empty columns you keep open, the longer a run you can move in one go — that is the whole game of it.
Everything is face-up from the deal, so a lost game is a lost plan, not bad cards. If you box yourself in with no move left, clear and take the same deal again.
Tap a card to pick it up, then tap where it goes. Double-tap sends a card to its home.
Got it — play